If you are comfortable with Max then it would be fine to give Maya a try. Once you learn the fundamental ideas behind making 3D art (modeling, uving, baking, etc...) it's pretty trivial to switch apps. However if you are still shaky with your fundamentals then stick with Max until you aren't. That's not to say Maya is…
I am a max user at the base, but got hired recently in a XSI studio. I think xsi is a kickass app for pretty much everything. And although I feel I am getting used pretty fast... I 'll agree with Pior about the modifier stack in max, that simply rocks. But at the end of the day yeah an app is an app. Same thing happened to…
Don't switch. The app you use doesn't matter. Just make good work. If you need to switch for a job when the time comes, it's easy. I had to for a job and after a week, I was up to speed, and they were cool with it, that time is for training anyway.
Nope, Max has better ones. Anyone giving you the fanboy talk is bound to be ... just a single-minded fanboy (sorry to offend your friend, but so far I've met many of this kind and they all fit into the same archetype). You won't get any speed increase by switching over ; at best you might become as fast, but not faster.…
For the most part I agree but it really depends on where in the pipeline the odd app is introduced. If its at the beginning "modeling/materials" then it has a slightly greater chance of being accepted, especially if the studio uses a engine that accepts commonly exported file formats and there isn't a tool pipeline build…
I haven't read the thread so this might of been brought up already but I think you should become app ambidextrous then use which ever one feels more natural to you or has the things you rely on. I've bounced back and forth and I've pretty much settled on max for just about everything, modeling, materials, rigging,…