Hi Guys . We have a character for our game that is going to have more than maybe 40 animation on it . We are using 3DSMax for our animation but we have a problem . right now we are animating Just ONE file so the key frames goes to more than 10000 and this is very annoying . Is their a way to animate our character in…
You can save out animations through the biped menu, which has options to also save controllers and max objects that are attached to the biped. Then you can load those clips into Motion Mixer back to back, mix them down and apply it to one time line.