Quick update to say I decided to cave and manually retop in Maya for tidiness' sake :") it feels wrong if I don't. I'm still not 100% sure if this is the best approach but I'm going to make each individual branch/root its own island and unwrap that way, so I'm starting by establishing the edge loops for each one before I…
Moar updates! First I'd like to share some clips I forgot to put here. I've made a playlist compiling all of our team's uploaded progress clips on my channel which you can view here: https://youtube.com/playlist?list=PLAMQDBIWmbhF8TG1M7VDabO40WAXRblBr&si=HexqgNv8OFY8l4Eg Here are the new clips I wanted to share! First is a…
Hi, thank you so much for the insights - I wasn't aware of all this so this is really useful information! I'll keep this in mind from here on out :D I got some feedback elsewhere that suggested I cut the cards into tris entirely to optimise the tri count as much as possible, so this is what I'm currently working with: I…
About the best way to unwrap the tree, I'll share a few thoughts: A good guideline is to not do any work unless you can clearly explain what problem that it solves. Another good rule is to always do things the simplest way that you can and only do it more complicated if there is a compelling reason to do so. When you are…