It's all in 3d but with Toon shader regardless. Can be iterated on. It would be nice to afford better more complete graphics. But getting the game done is more improatant.
The reason why the control rig is so genius is because the advantage large studios have is lots of people working on small things all at once. Most the time in games it's about making sure the small things are done right. One major thing that is all about lots of small stuff is animation and most the time it's bulk of lots…
as for the complete project. I go it all down to one project file and tested timelines for packaging with lumen and nanite based objects. I'm currently jamming in all my code. All visible R&D stuff has been completed. I can now move onto building out the game.
Sweeney and his engineers have done a wonderful good deed in the world. They have killed that terrible maya program. There is no reason at all to use it...
got all of it put together. All the fundamental systems are in place and working in 2d. Going to spend the day adding a few more things in, jump, burst, dodge, warp travel and so on, than I have to do code clean up pass. https://youtu.be/Qm_NR6AyC6c