Finished up the back of the wings, at least until I start polishing everything with alphas. Inner wings mostly done I'd reckon, until alphas as well. Cleaned up and made the scales around the face and neck smaller; this will apply to all areas with higher levels of articulation. Bonus Turntable!…
lol anatomy is like the hardest thing ever, even more so than armour and weapons. Thanks! Yes characters will be nude simply due to how detailed I'm making everything else. I think Baldur's Gate 3 and Cyberpunk 2077 showed the world how it isn't really that big of a deal. We're all born with bits and bobs. However there…
Lost a few hairs of my own trying to get all of this to work while learning blender, but it's working now, so all that's left is actually making the hair look nice instead of seeing how many ways I can break blender with my sheer incompetence. I must say despite trying to cram all of this in one week - the plugin is…
It's exciting seeing the races come together. The Infested still need work, as do all of the races. I plan to add mycelium (hair cards) growths, drool strands & all that fun stuff. One thing that stands out to me is proportions; they're all too similar. Secondly, colour balance; when I bring them into substance I'll need…
I've upgraded my animation software and have been working out the animation pipeline for modular races, which was a little trickier to comprehend than expected. However with that out of the way, there's just the usual animation and asset creation to do. All races have morph maps to their opposite sex as well as to the…
Thanks. Yea first person would look pretty bad with 256px lol Anatomy is not really my forte, but I'll give it a fair go. There's still a lot of work to be done. The male basemesh will go faster, as once I'm done sculpting the female basemesh, all of the musculature can transfer. All I have to do is alter the lowest…
Redesigned the infested race, the large bulbous egg carrier in the back plus head tubes/tentacles would've been too annoying to clothe, armour, and there would be animation clipping with furniture. I've replaced them with thin fungal appendages that can move and animate, and that take up the same area as the vampire race…
I've returned to working on characters, switching things up and continuously learning new things to stay engaged and productive. I believe the highpoly is getting close to a state where I can start thinking about retopology, texturing, texture & mesh morphs for age, body sliders and so on. I'll have to divide the lowpoly…
I really just need to bite the bullet and pick up blender to make hair, there's really no other good option. Gotta channel my inner thomasp. Basically I pissed away all of last week messing with hair cards when I should've been watching blender tutorials. Also humans are stupidly difficult to sculpt, which indicates to me…
Most of last week was deliberating the look and function of mechs, and of their many nuances. For an example, I spent half a day writing down and comparing various methods of transporting the player character from the first level of the mech to the second, or if there should even be a second level. The internal & external…