i never even used that feature until yesterday, but had to look through dozens of randomly named ID tagged assets to find a specific one. not gonna import them all into some software...
FBX has security vulnerabilities from what I learned, and it's not easily sandboxed by the preview window. glTF has a lot of support, better material handling, no vulnerability to script injection etc., and has a much cleaner spec so it's easier to add to tools and renderers. I'm involved in weekly conference calls on…
"GLB (Binary GL Transmission Format) is the recommended substitute 3D file format for use in 3D Viewer." Ok, that's really helpful. Lets just like ... convert all the assets into something else like this standard decided on by a committee that nobody seems to be using/defaulting to. I suppose at least this way you can be…
Same here. I don't find quick previews of 3d scenes particularly helpful for what I do plus there's the chance that a complex file loads so slow or perhaps not at all that you may as well fire up the DCC to inspect it properly. But I do find it funny that they would disable FBX support and instead try to force this format…