I am still not happy with my decal technqiue, not sure if its best to add a separate shell or make it part of the main uv layoutWith the shell method the res will be much better, but then there will be extra textures+ alpha+ clipping problems
adding the back logo, could not find a clean version so had to mess with it in photoshop the back lights have little extra circles in each panel, hard to add it procedurally, so will do it in photoshop
finally got this one ready for export. probably will go on cg traderthe jeep has 2 materials+ 1 each for the wheels and lights - all fully uv mapped with basic texture I was loathe to add loads of dirt efftects as not everyone wants that I have another 5 almost ready to go, just the final tweaks take a long time
idk about the carbon fiber on green, especially it not being "black+" i recently saw a jeep with some design on the sides if you wanted to add something (those guys i watched before they got rich, they okay if you needed something to watch) review this and see if it fits better.looked at a few things and got these:1. 2. 3.…
been messing with normal map baking in blender and kept gettig weird self intersections, but then relaised that without a cage, the Extrude distance is very important. works fine now. Should have added the bolt to the wheet nut, but could maybe add that in photoshopThe bus signs were redone in Krea AI, very handy tool…
Ford Cortina MK1- This is my Grandads old car. They are worth £22,000 now So this is designed to be visible in mid distance. i could add a few more polys in the roof tbh currently around 14,000 tris took about 12 hours to make so far
the problem is though that will take a lot of extra time and the meshes are meant to be viewed from mid distance, so if I had the time and money and I would include interiors( even a basic one) and give them a lot more detail overall but I am bit pushed right now, so they will have to do as I just have to get something out…
@iam717 They actualy look quite cool., thanks - not too over the top. was going to add some decals at some point, not just leave it boring green :)( actually I was ) I thnk the carbon fibre distracted me a little, so i could mess around making the uv's spot on
learning a lot about editing normals. After collapsing my bevels and realising that there is a lot of tidying up to do, the shading can easily get messed up blender has a fair few tools to help with that, like smooth vector, reset vector etc you can really fine tune the normals using modifiers and vertex groups to isolate…