This is my latest project, created for a client to use in a virtual game. I used ZBrush for sculpting and polypainting, and ZBrush with Substance Painter for baking and exporting the final textures. The rendered images are real-time in Marmoset Toolbag. You can see more renders and wireframe images on Artstation.…
0 It's a fan-art of the character named 'Nakmor Drack' in the game Mass Effect Andromeda. I focused on studying creature sculpting in Zbrush and learning about Unreal Engine 5 shaders. Feedback is always welcome. Thank you. https://www.artstation.com/artwork/1xD65Z
It's been a long time, friends, though we haven't met. But I'd like to share with you a personal project I've been working on lately, Gleanings. This was done independently by myself from concept sketches to modeling and final rendering. It took a total of five days. Because I was recently unemployed and resting at home. I…