Here's some Zbrush stuff I've been working on... Here's a render made for a Zbrush Central Challenge, textures were made in zbrush using polypainting. Pinhead Zbrush screengrab: Chatterer Flash Frankenstein Ode to Giger
A bust I tossed around recently in ZBrush - was intending to get this printed out but I'm skint :P Grab from Zbrush viewport and a render from Zbrush using BPR
retleks anything over ZBrush that you like about MB? I like your ZBrush stuff on CGHub and I am also getting annoyed with zbrush's screwed up perspective and scale issues.
Can't put zbrush away... I got a question for you pro zbrush users... I kinda want to make this into a whole character....but the head was created out of a polysphere... Could I make a base mesh for a body in 3ds max then import into zbrush then attach it to the head/neck of my sculpt so far? So it's one continuous mesh?