I did start in max, made my 'medium' poly featuring all the main shapes. Then did a zbrush pass. Exported both a high and low version from zbrush. Edited and optimized the low zbrush export and placed that into the high zbrush export. Bad method then?
Thanks. You mean the piece around the eye don't you? Yeah one of my biggest mistakes was trying to create mechanical surfaces in zbrush. Next time will keep mechanical shapes within max.
these are incredibly simple shapes. i think you would have gotten a much cleaner result had you modeled this in max or maya then detailed the organics in zbrush. everything looks very clay like and not solid like a hard surface should right now.
I like this, quite interesting, but I think that you ended up with something that looks like it could have existed in 17th century and doesn't look like cyborg, especially with the latest update that makes the face mask look like it's been hand crafted or forged out of some metal. I like that, but then you might miss the…