Okey here is the deal. Can Zbrush totally replace maya with modeling? I have seen people do retarded stuff in Zbrush, that from their opinion, would pain in the ass to do it in Maya or Max. What do you think
These are awesome tutorials thanks. @WarrenM Are we speaking only for hard surface in Zbrush or also with characters? Because, i think people start first in Zbrush and then retopo in other programs, piece by piece. So no one, is making hard surface in Zbrush first and then retopo in other programs why? Should i use Maya…
I used for awesome way. They do incredible things in Zbrush. What do you think not for production I only want for example very very complex hard surface shape in Zbrush or something else, and imported it to Maya, to retopo? Can i do that?
I've never tried this mainly cause it's never been obvious to me but how is ZBrush in terms of snapping stuff to the grid? Thats an important part for all modular designs in production. and personally I believe no Zbrush will not completely replace maya for modeling. At least in its current form
What things are better to be done in Max or Maya? Yes i know, i am not limiting only for Zbrush. But i love the program. Just i am curious about, does things like hard surface is better to be done in Zbrush or Max/Maya for production. Either way, i'll use for personal projects.