Hello, first i feel the need to apologize in advance if this has been written about on the forums, but I've been digging around the google and polycount for a whole day now and i kinda found what i was looking for but not exactly ( hence the thread :) ) I've been working on a tree model, and all went fine until i got to…
Yeah from what i saw people usually do is do a high-poly sculpt in zBrush or Mudbox and then the standard procedure of HiPoly>LowPoly>UV>Texture and use gathered information from normals and ambient occlusion and other info gathered from hi-poly sculpt, that and painting the texture directly on low poly in 3D-coat or as…