I did a breakdown of my method for tiling textures in Zbrush over here https://polycount.com/discussion/227641/zbrush-non-square-tileable-technique#latest (tbh I meant to reply in this thread, but had too many tabs open)
Precisely. But when you render with best render, you get a dark border, which shows up in photoshop: your texture therefore won't tile, because the dark seam will be there. OR because you used materials that react to the Sun-light position, therefore the left and right (or top/down) edges of your render won't match ==>…
There are a ton of tutorials out there on how to setup scenes, and actual creation. Yet what I've found little on is how to actually get the final images out of zbrush. (The mode where you use the "~" to tile and wrap the texture.) QUESTIONS: 1) How do I get my final diffuse, normal, spec outta this damn thing? 2) Also…