Nice mill and style. Though i do have a little problem with the stonewall of it. These stones look flat somehow. I think that`s so because they seem to overlap the wooden planks. I´d suggest to add a obvoius ending to those Planks, where they "hit" the stonewall - so that there will occure a small dark gap between stone…
Lovely, any chance for the UV's? Some wooden planks from me. I might need to fix the stretching in a place or two. Everything is on one 256x256 tileable texture.
First go at hand painted-only textures. Just realised the metal braces could have shared UVs :\ 308 tris. 256 diffuse. 100% inspired by JFletchers wooden robot.
@LEViATHAN nice axe, inspired me to to my own how you texture the wooden handle? mind share your tricks? my texture especially the wood part looks to painted & cartooney
odium: I think your texture would do better if it were a little less subtle. A lot of the details, like the wooden paneling and the nose and mouth, are barely visible on the final resolution - let alone when it's all moving!
Wooden box, my first real attempt at texturing: texture is unnecessarily hi-res - I will reduce later: Blender says i have 232 faces - am i correct in assuming that is the same as 232 quads / poly's if i modelled using quads?