Any tips on how I can get rid of this crease? I'm using the latest version of Maya! The above screenshot is a smooth preview, and the bottom ones show my current topology (left is w/ smooth preview, right is w/o)
Well. Looks Joeriv pretty much killed it :D fwiw I fucked the proportions and angle the grip intersected with square portion. But w/e. was good practice. @Joeriv: It's always fun looking back on a finished model and laughing at the wires. :poly124:
I have a problem with my cut tool. For some reason, it doesn't want to snap to that edge in the middle. Cutting towards other edges ain't a problem, it's just the middle one which causes trouble. On this mesh, my swiftloop doesn't work either. I guess it is causes by the same problem but I can't find it. I looked for…
.murder: this is ONE way you can do it. what i did was created the circular peice you see in your photo. then i cut it in half and mirrored it as an instance. then i simply selected the edges i wanted to extrude and extruded them. then i used a relax on all the verts. then finally i messed around w/an ffd or lattice for…
Generally from my experience, the edit poly stack is both a blessing and a curse in that it allows you to go back like a group undo if you dislike the changes you made to your model, but as you continue stacking the edit poly, its like building a house out of sand. My model gets destroyed (w/o being able to undo) and…
If you want to remove edges / optimize a model without breaking your UVs it s easy. CTRL+Backspace is max default shortcut to remove edge and get rid of vertices. click me I use Q for edge loops , W for edge ring and CTRL+ALT+C as collapse for shortcuts (just to let you know as it might be confusing) STL modifier highlight…
=l Sigh, and here I thought I was doing things the right way, fml. Okay, so why do you say that, perna? Because I may not know the theory behind subd modeling, and quad chamfer is just a tool that I won't be able to use efficiently till I learn the basics, or because quad chamfer is simply a bad method? Right now I thought…
OK...so i have a question. And just to let you guys know i have been experimenting with this all weekend. Learned a lot. But i went through all the pages in this thread and found nothing about ornate armor modeling techniques. for example the areas in this image: Uploaded with ImageShack.us i've learned lots about trying…
Hi! I think that on making the pictures I answered myself but anyway let me post them here and confirm my idea... Image 1 is a typical case in wich you need more geometry, otherwise the tension between faces and the proximity generated when subdiving the mesh will cause lumps or straight edges... Image 2 has a decent…