I am working in UE5 and would like to get the vertex normals of a static mesh using the C++ API. I can successfully access the vertex buffer, and then get the PositionVertexBuffer and the StaticMeshVertexBuffer (link to docs). This yields the vertex positions and the vertex tangents. However, there seems to be no way to…
Thanks, I haven't explored the procedural mesh or dynamic mesh utilities but will take a look. To clarify my question, I would like to use the vertex normals in combination with barycentric coordinates to do normal interpolation. The application is that this will allow me to smoothly orient an Unreal Pawn to match the the…