If you look where they meet the floor, they look a little wonky. UE4 unquestionably uses X+ Y- Z+; if you're baking for UE4, you should use those settings in xnormal, or toggle the "flip green channel" button in UE4.
Welp, I think its looking pretty good so far. I finished a few more living room dressers. I just need to model 2 more dressers overall. I also added the tatami mats in the bedroom. I was also lurking the UE4 thread and discovered that document to simulate bounced light from the sun into the room, the problem is, I don't…