@Computron - Despite the fact that you answered most of my questions, I should have been more specific with that last post. What I was wondering was, is there anything particularly different about modeling sci-fi vs organic and other conventional hard surfaces. Hopefully that's a little less vague. Thanks for your answer…
Hey polycounters, I decided to remake my personal favorite Halo 3 map (Valhalla) in the Unreal Engine 4 to balance out my portfolio (http://www.jackmckelvie.com/). I'm super excited about this one, and I'm shooting really high. I'm largely using the original for reference, but I'm still observing how 343 did their design…