When i use my generated normalmap in UE4 with handplane-UDK3 settings, it's all messed up. Max2013 works much better. Is it my fault? Is Max2013 tangent basis similar to UE4?
I'll test out the new UE4 implementation soon. Can you link me to jordan's post so I can determine when that updated render code is released? If it works well it is definitely something we would want to support.
I don't get it "adding some new engines" and UE4 is an old engine? Probably the most popular modern engine to date. At the end of the day Alec it's up to you guys but rest assured you will have people all over MikkTspace support :poly121: Cheers pete
Sorry if that was unclear. UE4 is included in "adding some new engines." It is just lower down the list. When we were first specing out handplane unreal support was the highest priority and the most time got sunk into figuring it out. Once we started selling handplane it was clearly the least popular output (at least for…