shouldn't have any problem trimming it down to a respectable polycount. for instance, there's no need for the trim on the arches to be modeled - texture that shit. you added a lot of shape detail to those panels on either side of the skull - in the miniature most of them are plane rectangles
- The inner cylinders should have the number of sides increased to round them out. - The tiny edge trim detail on the arches makes me think this is the high poly version? But other parts seem to indicate this model is the low poly? Like Johny said if this is the low, do most of that tiny kind of detail with a texture. -…