Hi! Another simple option to create trim modules with a more elaborate silhouette, would be to model the lowpoly trim, project its UVs onto the corresponding trim on the trim atlas and modify vertex normals to match the original bake plane. Here is a test created a while back for another thread, option A illustrating what…
Hello @Fabi_G, thanks for the tip. I would not have understood your coment without the test scene. As soon as I viewed the vertex normals it made sense. I had experimented with adjusting the mesh to match the trim but I never thought of changing the normals to face the same as the bake plane. I love learning new things and…
Thanks @DEVLiminal for the kind words and encouragement. I agree that the plants coming out of the dragon need a rework. Im going to make adjustments to the moss and see what I can achieve with some more realistic vines on the dragon. All materials use 2k maps. As for texel desity, I aimed for 10.2px/cm. Most building…