Yeah typically trim sheet meshes are tiled before baking: https://machin3.io/DECALmachine/docs/trim_sheet_creation/ https://www.artstation.com/blogs/alistairhgrant/LdXq/cyberpunk-challenge-blade-runner-3-trim-sheets
Hi! I would look into making meshes tileable, not rely overly on wrap mode. That way you can turn any modules into tiling meshes. One option would be to cut a mesh in halves and offset them, cut borders will be seamless (similar to PS offset filter, but in 3d). Generally, I recommend making the highpoly trims extend the…