Hi! If you are baking to the game mesh - with overlapping UVs mapped to the trim sheet - you are bound to get issues. Instead: 1) Layout the high-poly trims/geometry on a plane (multiple if you use match by name), bake and texture. 2) Map the game meshes UVs to the trim-sheet. You should find plenty of tutorials out there.
Hi, I have an asset I created in Maya and is textured with a trim sheet in Maya. I took the asset in zbrush as well to add some damage and cracks and then tried to bake it on the low poly in substance painter. When I bake in painter, the baking is all over the place. If I go back to Maya and just layout my UV's instead of…