Very cool! The last trim piece is awesome. Did you mask all that out and inflate it? Although it looks cool I think the concept of a stone grate is a little weird. Just a small Nick-picky thing.
I did a few more quick sketches to explore some details and trims I want to have in my Jam Week project. I also spent a little time planning out how I want to allocate space on my texture map (but won't bother posting that chicken scratch here yet).
Karoake_Warrior - Thanks! The tiling boards were made from two subtools, duplicated and offset to acheive the tiling and then that whole set was duplicated and flipped to create rows 3 and 4. The sculpting itself generally followed this process:* Trim dynamic to rough up edges and define general forms * Orb's crack brush…
Ok. Jam week has kicked off, so I'm going to try to update my sketchbook throughout each day this week as I generate new content. Did a quick template for my texture map, doubling as a color script/board for the level. The Trim colors aren't going to correspond to those colors specifically, they were just good places to…
Yup. Well, masked it out and then offset and then smoothed, but close enough. Yeah - its a little strange. I honestly was just trying to fill one more trim slot on my texture sheet. The original idea started off more as a pattern than a grate, but its sort of turned into that. The cuts actually aren't as deep as they look…
Nyx - Thanks man! I aim to please. Stoop_Kid - Thanks! Glad you like them. You're basically right on with your guess. I've used other methods in the past for sculpting tiling textures like these (dropping tools down to the canvas or arranging a lot of stones/bricks/etc in a subtool, keeping them separate via polygroups). I…