2 months of modelling from scratch, texture painting, and then loading it all into unrealhardly perfect as i'm still learning, but i'm really proud of this one
Hi everyone, I would like to share my recent work, I wanted to push my texturing skills, create textures from scratch and make myself less dependent on premade materials artstation link - https://www.artstation.com/artwork/8bYKrE
Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
Space Warrior is a modeling practice whose goal was to improve my hard surface modeling skills in modeling and texturing tactical clothing and gear. Discover more at https://www.artstation.com/artwork/8bYZ5m Social: https://linktr.ee/yulia_belyaeva
We collaborated on a project at Yeyo Studio that combines elements of Year of the Dragon with WarCraft Rumble feel. Oskars Dzenis spearheaded the project, handling the Concept Art, 3D modeling, texturing, rigging, and animation, while Natalie Gonchar contributed additional animation work. model
Hey everyone! Just finished a YouTube series on making a realistic alien creature head. It was a fun journey from sculpting to texturing and rendering If you're curious about the process, check out the full tutorial on my channel! https://youtu.be/jZMDlJ8fq40
This is my latest project, created for a client to use in a virtual game. I used ZBrush for sculpting and polypainting, and ZBrush with Substance Painter for baking and exporting the final textures. The rendered images are real-time in Marmoset Toolbag. You can see more renders and wireframe images on Artstation.…
Portal 2 Personality Core (Test Render 1) this thing is rigged and animated. i was gonna post posted that in the animation WAYWO and probably subforum for feedback. i still should. only things against it: model/textures were also all scratch built, and there is no thread up this year. so the plan of attack involves both…
It's been a long time, friends, though we haven't met. But I'd like to share with you a personal project I've been working on lately, Gleanings. This was done independently by myself from concept sketches to modeling and final rendering. It took a total of five days. Because I was recently unemployed and resting at home. I…