Thanks Sylver, are you doing a realistic skull model or a stylized one? Luckily, i was able to skip a lot (most) of the difficult technicalities of a skull just because its supposed to look cartoony and not completely realistic ^_^ The big challenge of modeling this skull, unlike modeling a realistic skull, is making it so…
have you considered trying larger over sized teeth, i dont know how well those lil things will read in game, looka liks a bit of noise on the smaller shots, and even on the big skull render the lower teeth are tiny, i'd go with about 4 or 5 teeth per jaw, an make them about as wide as his nose socket is at the bottom.…
I've always been a fan of zombies, for as long as I can remember. Especially the rare zombies that have bones protruding through their skin. Aside from the bones protruding, I'm digging the last bit of fur on his skull as well. Kickass!
Random suggestion, take it as you will. Alpha map the bottom of his shirt and pop in some bones down there for the spine. This will help break up your silhouette and make it a little more dynamic. symmetrical he yes. mmm. Otherwise It's coming out pretty nicely, the textures could use a little love like the other said.…
Hey, Mark! Nice to see you around Polycount :). Are you in the Production Team this term? This is a great place to get a lot of professional feedback on your work, so have fun, get to know people, and always take everything with a grain of salt. As for your project, the skull is looking pretty hysterical so far :p. You…