To turn a skull into a face, work with two object (subtools) : one being the accurate skull model, and the other being a lump of clay overlapping it. That way you can freely move the shapes in place according to the skull landmarks, without destroying the skull itself.
Take a step back, and start modeling a couple of skulls, and try and understand the underlying forms which will help immensely when doing a face. Try and find "rules" when doing a face. Such as drawing a slight curve line from the nasal bone to the angle of the mandible will give you the zygomatic bone. Understand the half…
So I notice, Muzz. I mean, the help this thread gets is simply overwhelmingly awesome. Added: 1st skull ever! From a sphere. 18k tris. Dynameshed once in the beginning. Next one I will make the jaw a separate piece.
Thanks for the help guys!! Gimme a day or two to work it ! Added: Uploading as I go, will reply a new post when I have something decent. This is so I know when/where I'm starting to mess up. Pop a new sphere, dynameshed for 6k tris, got the basic head shape. Using Ref. Not using skull this time.
The skull is looking much better than your faces. My suggestions would be, try and draw some skulls/faces, and even shade them if you can. This way you can get your mind around the overall forms and proportions. It takes much, MUCH longer to sculpt out a head than it does to draw one. By drawing you'll still get the same…
Thanks for the great links and resources, Fusobotic. Downloading em now. I have drawn some faces. Mostly only from front view. So I will do some in side view and 3/4. Will also try drawing skulls as well. And details, like full nose and maybe muscle lines. Thanks for pointing out the good point, pior. I will push myself…
On feedback : the OP seems open minded and was actively asking for feedback so I think that's fair. Also, said feedback is available for everybody to look at - the information is not getting lost ! About the recent models and skulls - it is indeed coming together better, but I feel like you are still rushing things, or…