other suggestion, in silo and voidworld, you can use lmb for doing basic selections and dragging a box selection with mmb is like doing a selection with "Limit Selection to Visible" shut off. they are also smart about what kinda selection to use. if i click and drag the mouse while not over a component it does a box…
Not in the vanilla Blender. There is a select through addon. And there is a experimental build with select through. https://blenderartists.org/t/x-ray-selection-tools/1212316 https://devtalk.blender.org/t/x-ray-selection-experiments-build/24872/53
There is no 'select mode' that I'm aware of, you can select verts, edges, faces, whatever by right clicking on them in edit mode. You can hold shift to select multiple ones. The closest thing I think to a 'select mode' is the circle brush select tool (press c in edit mode) which lets you select verts with the lmb with a…
it can be changed in maya for selections, by defualt dragging a selection will replace the selection, but with modifers your can add subtract and toggle. Blender can do the same or maya can do the same as blender just depends on the binds for selection. if people are refering to the blender keyset for maya being wrong well…
Muzz, In 2.49 in 3d window, go to spacebar menu -> select -> non-manifold or with shift+ctrl+alt+M In 2.50go to the 3d window's header, select -> non-manifold while the shortcut is the same. It will select parts of the mesh where an edge is shared by more than 2 faces.
its in the display rollout of the 'n' panel. you just turn it on and select one. thats it. unfortunately its only ever active on your current selection
metalliandy: Not for people new to the software. You may have gotten used to it, but that does not make it good, or even 'fine'. Certainly not for something so easy to fix. It's extremely counterintuitive, and part of what makes Blender so hard to get into (although it's much, much less so than older versions). The Circle…
thanks, sorry for all the questions but I'm missing a lot of stuff I was used to use x_x Another one I've just noticed is, I would often select a bunch of edges or faces and then press ctrl+1 to convert the selection to vertex or ctrl+2 to convert the selection to edges etc..., how would you do that in blender?
Question: given the shaded wireframe below, there is a way to select the vertex that are not visible (on the opposite side of the cylinder) with a box selection without having to rotate or enter X-Ray mode every time?