You can try import it from your scripts (save to scripts directory) and doing something like import round round.round() or just append mesh = round() at the end of the script
Try this usefull set of scripts, http://www.creativecrash.com/maya/script/zhcg_polytools--3 with a circularize Line command. This is a must have script for Maya modeler, with the equivalent of the Loop Tools from 3ds Max.
Hey Passerby, Thanks for the script. i downloaded it and loaded the python file inside maya. But when i select some faces and execute the script nothing happen. How does it work ? Max.
I added myClass = round() At the end of the script but it still don't work. * I actually do a face selection * Run the scipt * get this error : #Error : line 1 : ZeroDivisionError : file <Maya console> line 217: float division Passerby how does it work ?
Script works for me but it gives pretty uneven results. It doesn't evenly space out the vertice to create a proper circle, it just aligns them so they'd all be on a circle (not so useful if you're sub-dividing things afterwards). Diamant Tools has a "Circle Verts" tool that does this really well, but the $200 price-tag for…
I just tried it on my machine and it worked. The script expects faces to be selected or it spits out an error. Are you sure you're not indenting it? #==========================================================================# round - Copywrite 7/7/2013# Author: Paul Lohman# free to use and modify for personal or…