Yo, the base rig is by a guy called Brad Noble, I bought the scripts that you can use to resize the rig with, so all the humanoid characters are rigged on that set up with me resizing it and skinning the particular character.
don´t get me wrong, but most animators in the game industry are able to rig imo, the bigger the studio, the less you may be rig. Mostly you start in a small or medium company where you need to rig characters. I will track the hips, it looks a bit weird, i mean the traveling in space. I would like a bit more of "hang-time"…
It's pretty much not a rig, it's just bones, no controllers etc. I slapped some IK constraints on for the feet but that's about it. The bones/skinning is decompiled from a game, it's the last thing in the reel now that hasn't been skinned and rigged new, but I didn't feel confident enough at the time to rig a horse. I'm…
it looks much better, huge difference. But maybe the 2 frames for the front legs was one frame to much. I think at this point most things you can do are done, it´s a bit hard to judge with motionblur, but maybe the foots are a bit fast, i´m not sure that they´ve got enough contact with the floor, maybe you want to check…
Hey, with the rigging, yes I can rig characters, but the rig I'm using is something by a professional rigger and is the product of constant iteration and new releases over the course of many years. Correct me if I'm wrong but I think an employer would rather see a vastly improved set of animations than have a tag at the…
I'm using a rig by Brad Noble, and I paid him for the resizing script so I could use it with a huge range of characters. Can't do any work atm, but I'll be back home in about 3 hours and I'll get back to the grindstone.