If you are learning then do it properly with a full rig. Vert posing shouldn't be easier than rigging, if it is you need to work on your rigging. Something I really need to work on :S
yes absolutly rig it even a basic skeleton is better than moving clusters or polys, will be faster and easier. If i find out you rotated cluster groups i will find u and bite you! >:( ( looks good for gears of war RTS...do i dare dream it?) -Woog
Hi, I found this file a while a go on the epic dev network. Its an example of how they rig there characters, I think. Anyways, its a max file version of Marcus, I realise that this is kind of "cheating" in a way, because normally if you are modelling a character you will usually only have image ref, but to help make sure…
Japhir: Much appreciated. Seems like half the people here like without texture filtering and the other half prefer it on. I Can't please everyone I guess, so I have been just going with my own personal preference, having texture filtering ON. Here's a workflow question: To pose such a low poly character (about 500 tri's),…
Snefer: Much appreciated! Here is the final character posed and rigged. You will see I made an animated gif as well. Do you guys think I should put the texture sheet/logo on it or leave it off? Or in other words, does it look too cluttered for an animated gif? The only reason I put the logo and textures on the sides was…
Xaltar, Woogity: Yeah, I figured I would need to do a full rig, just wanted to make sure that I wasn't missing out on any tricks to speed up the process. Also, I use 3ds max, but thanks for the tip Woogity. So, I just did a standard rig with Biped in 3ds max and the Skin modifier; of course adjusting the individual vert…
Pope Adam: Thanks! I'm glad people are still watching this, I thought most people stopped looking after I bombed with the first texture on Marcus ha ha. BTW, I did make the edges not so light like Japhir suggested, but don't worry, I think the detail is still there. Japhir: Much appreciated. Yeah, you are right about the…
Snader: Yeah, I woke up the next morning and was wondering the same thing. Especially since I set myself a specific tri count (500 tris) I don't think its worth making the extra cuts in the geometry anyways. However, if your working on a project for a studio where its all about optimization, maybe the extra geometry would…