That is good news, @Alex_J! It means the methods are available, and need only perfect them at the final stage. Thank you! Will right away start learning rigging and smoothing in blender. Rigging does seem to offer a very intuitive manner of control of the contortions as there are no handles and the process is much like in…
if it is for printing which means that the final result is a static model, it wont matter if use a rig or bind to some curves or whatever. If you end up with a little distortion that you don't like here or there, you can just smooth that easily in a few clicks. The way you pose the model is just a convenience. The reason I…
By the way, "bendy" characters are a common thing in both 2D and 3D animation - and therefore, specialty "bendy bones" rigging techniques have been developed accordingly. https://www.youtube.com/watch?v=RGQeLhecfHw https://www.youtube.com/watch?v=5YT3Ocxeawo
i think any major 3d package would do. Being free, blender seems like the best recommendation. The place for you to start might be to learn how to make a basic rig for this cylinder shaped mannequin. You only need 101 level knowledge for modeling and rigging to accomplish this. But that can still be a few weeks or months…
First of all a big big thank you for the video! and a big Wow! I am so greateful! This video further develops an option I did not even consider which Alex_j brought up - rigging a manequin. My only apprehension and this also relates to your question about the final product is that the result might be a little bulgy and…
Thank you! I do have some minor prior experience with a range of 3d apps and with Blender specifically. The most suitable element I found in Blender to do the job is the curve but I fail to produce an intersected curve which is crucial for my needs. Or in other words: I can`t manage to create a forking curve... Tried…