I'm curious how your posing the character? Are you using an auto rig or a rig from scratch? Or are you using Transpose Master in Zbrush? If you're rigging the character you're going to have to get used to skinning properly (or as properly as you can for some nice poses). I like to use Advanced Skeleton to rig my humanoid…
Just transpose master in zbrush. Yeah it looks like I will have to learn how to rig if I ever want to pose properly. I was looking at some tutorials on how to rig in maya today still haven't found the time to play with it though as I'm doing something else.
On the other side of things you should be able to get a good pose just by moving stuff in zB. If one position is all you want you really dont have to go through the whole mesh optimization, rigging thing.
Looks good. Posture is bad in the first 2 pics. Probably a combo of the lighting and the pose. Looks like a hero character and getting the figure grounded you need to shift the weight by placing the hips slightly forward in profile and balancing the rest by placing a centre line through the COV to see. This helps prevent…
Hi. Thank you for taking the time to write this! Though I may need some clarification on some stuff since this is still new to me. For the pose, yeah, I think its the pose rather than the lighting but I could be wrong. I wasn't really happy with the pose but since it's better than the generic T-pose I just went with it.…