I created a Vehicle rig for a recent project so this is quite easy. You can just use some nulls and link the geometry to them. When you weight the geometry (skin) it you can get away with a cleaner file structure, so deformers and mesh can have seperate hirarchies. There is no need to work with "bones". Just use a bunch of…
I am not sure how best to import a rigged vehicle and series of animations into Unity. * Can I create dummies and then simply use the 'Select and Link' tool? * -- Or do I need to use the Skin or Physique modifier with bones? * Will Unity interpret Animation Layers as separate animations? I am, of-course, using FBX format,…