@mxdirector As soon as I get free time from crunch and sorting my reel il be releasing my rigging tools for Maya, along with a sample rig. With my tools should make it pretty easy to rig up spiders and bipeds with just a few clicks, fully scalable rig and plenty of options, but not complicated. For those wondering its…
I know that. To be honest, if I knew finding an arm rig would take this long I wouldn't have wasted the time and I just would have made the rig myself. But all the max rigs I have found look more interesting then alot of the maya rigs. I'm simply expressing frustration I'm not saying these problems can't be over come, that…
Never animated anything serious in 3dsmax, I have this thing about it when it comes to animation: horrible rigs, slow rigs, etc I do need to practice on it though, do you sugest any rigs? ( no Biped please hehe)
sweet. I'm just grabbing some of the characters available on Polycount and giving them a rig using Dustin Nelson's Rapid Rig Script. I look forward to your participation and characters.
@jfeez Cool man, I used to work for that studio.. I was rigging/skinning and doing many other things but I think that particular rig was by someone else. I remember skinning that dino though!!
Something I've started on, 2.5hours or so of solid work, rigs are different from what I'm used to, so have had some issues understanding them Found these awesome rigs at Animation Buffet that Steve mentioned!
Thanks AndrewHelenek, I'm definitely going to go ape sh!t with these rigs! Curious though, how freely can we use these rigs/meshes? They under creative commons? Usable as long as not for commercial purposes? Thanks!