@SimãoSilva I think that's a solid blockout, looking forward to see it in Unreal. One comment I would make is that there is no proxy human visible in the in the render, for scale reference, thus making it hard to judge the dimensions. @Convergent31 Nice start. How are you planning to create the soft/fabric casing? Keep it…
I've been working on the crate, but trying to make an interior for it, still a working process but for the exterior, this is what i have so far, will do a proper render when i get the interior items and rig done :D The model altogether is around 6k tris, most of the details are baked from the Zbrush high poly
Looking good, some critique:I would try and make the fabric look more like its going underneath the mechanism/solid parts and try and get the pinching effect, adding more creases etc, then you'd get the look of the fabric being looser but pulled tight at the seams. It perhaps looks a little too flat right now, though I see…