Are there a lot of materials available for GPU-Based renderers? Mental Ray and VRay both have so many materials and things you can use to make a nice render. Do you lose a lot by switching to a GPU-based renderer? For example, if you create a skydome using Mental Ray tools and you want to render it with a GPU based…
hmm, never used it myself, but im pretty sure arnold is an offline renderer. You also have Keyshot for realtime rendering. Also, Vray (and MR?) have realtime rendering options available? RT and iRay i believe they are called.
Cycles in Blender (free!) is a GPU based renderer that uses CUDA cores to speed up renders. You can see some of what's capable here [ame="http://www.youtube.com/watch?v=XaqYyBGbx-c"]Cycles Tutorial: Interior Rendering - YouTube[/ame]
^ very nice render indeed! If it's a fairly fast renderer then its worth a look. It appears to have some nice materials inside it too, that example definitely has some sort of SSS going, thanks for the link.
That's a nice list there dzibarik. I had no clue there were that many. I'm gonna have to check out the rest and see what they can do. It's funny that a GPU manufacturer like Nvidia could create their own version of Mental Ray which doesn't use GPU to render but uses CPU instead. I haven't had much luck with Iray though, my…
Hey thanks for the info dzibarik. I've actually heard of Octane renderer and read good things about it. I think it's actually what the artist who did Walter White used to render the art you see in the banner here sometimes. If it can create such high quality renders then it's worth checking out. Thanks for the video…
Theres relatively new renderer out there that has won hearts of most London VFX companies. If I remember right it was GPU based too. http://www.solidangle.com/
ah you can do more than just vehicles and scenery, heres a cool sample of a character rendered in keyshot http://www.dominicqwek.com/wordpress/wp-content/uploads/2013/08/Imp_Beauty.jpg