Do you know if the TF2 weapons support animations for reload states? I saw a large part of your fixes were that. This just tells me that there might be some technical limitations for weapons. Also, on tweaking reload animations and taunts: Is there any limitations on those? Are you planning on having the animator make…
When it "reloads" the bullets are not ejected nor reloaded into the cylinders, he just flips the weapon open, glares at it for a second and then flips it closed again. All the Revolver unlocks are like that. Oh, and the Ambassador's barrel is solid, and that is plainly obvious every time it's reloaded. To everyone else who…
By "errors" I mean inconstancies within the game and plain shoddy work on Valve's part. Things like all the Revolver unlocks for the Spy having incomplete reload animations, and some weapons like the Loch-and-Load and Warriors Spirit having severe clipping issues. Most of the edits will boil down to animation tweaks to fix…
I'd love to help, but I'm too busy these days. Great idea though, I'll gladly download this when it's finished. He's not moving a vert and claiming the model is his. He's fixing inconsistencies and graphical issues. If someone is offended by that, then it's their problem for being ridiculous. I'd be extremely thankful if…