Im not sure if this will help, its for 3ds max, and im not sure of the proper termanology for stuff, so bear with me. The arc rotate should be yellow in bottom right corner of viewport tools, on bottom row. I guess Monster mentions this below... Also if in the sub-object and want to rotate around a single vert, you select…
I'm using Maya 8.5, when I'm in perspective viewport and I want to rotate my view around my selected object/component, instead of using what I have selected as the rotation pivot, it uses some other far out pivot point, making it impossible to quickly spin my object 180 when I'm close and such. And also on that note, when…
I've also hit the same problem in Maya and in 3dsMax. I know how to fix it in 3dsMax but the fix doesn't seem to work in Maya. In 3dsMax I hit Z which zooms the viewport to the extents of the object selected. Then rotate/zoom work. It kind of resets it. But in Maya I've only found a way to zoom extents to EVERYTHING even…
I run into this occasionally if you hold ctrl and alt to marquis/box zoom then hit f to focus again the rotation point will be properly centered again. (up and left is zoom out, down and right is zoom in) I'm not sure exactly why this is but I think it has something to do with the camera object having a scale, as when I've…
Hi! Iirc I used it this way : -made a shelf button out of the automatic tumble menu item -clicked it once after starting a new scene or loading one -then when I had components selected, cam would tumble around them. I dont remember what the script did or did not for objects themselves tho. Hope this helps! I find it much…
Hey Alex, Maya gives you a few options to mess with under View>Camera Tools>Tumble Tool optionbox. However no matter how you fiddle with the tickboxes it won't give yuo the 'smart' tumble focus that recent programs have. You will have to download the JossScripts Pack from highend3d to get a real automatic tumble. It'…
I've been using Maya since version 1 (toots my own horn) and just belately upgraded to 8.5 and experienced this issue. Just to restate the problem in my own words: After framing the Maya persp camera around a selected object (by hitting "F" on the keyboard) the camera tumbles around a center of interest that seems offset…