The cage isnt the problem. The error only happens when the low is sharing the same world space as the high. So i put a push on the high to move it slightly further away from the low. If that's wrong then i am lost as to what im doing wrong.
Thanks for the quick response Vig, I tried your suggestions. The places where i am getting the errors are polygons that share the exact same world space on the low polly and hjgh polly. I think the problem is the faces being in exactly the same world space so i am getting Zfighting / Clipping errors. I thought there would…