Awesome! The Turnaround animation looks much like its an BeatnUp character waiting for someone to push the buttons ...now i really want to see his fancy attack moves!!
Correctly if im wrong, but isnt 512s the standard for most current gen (360/ps3) pieces. I was thinking 1024 would be a bit high. I pushed the color and contrast and added some 1px artsing
I wanna take your low poly out back and make sweet love to it's damn sexy mesh flow! as for the sculpt I think you could push it even further, with some really nice defined details, hell even a quick pass with the pinch tool would help.
wow, awesome bug! i like the colorscheme, and i definitely agree with the new head. cool. the texture on the lower legs looks a little bit repetitive and out of place when compared to all the well-executed patterns all over the rest of the model. yeah, nice job with the 512. must be a great exercise to really push that and…