Currently, no. There are custom shaders that can do PBR, but I haven't found any that look "perfect" yet. Many of them have artifacts and lighting issues, and also do not work with lightmaps (as far as I know this has been true since DX11 was introduced). As such, there is a bit of a quality drop when using a shader with…
Downloaded it and played around with it a bit. A few notes: - Your reflections do not work - you're using a 2D texture for the Cubemap parameter. - There is no way to control the brightness or the blurriness of the reflections with a mask. It's pretty much mandatory if the material consists of two or more different…