On the bright side, China's begun bypassing the USD as a trade currency so outsourcing could start looking less appealing over the next few years as the USD goes down the shitter. Besides, US/Canada-based developers arguably have the most skill and experience. Imagine a game development economy where the East outsources to…
The funny thing about China though is they are running out of people, no really. http://www.businessweek.com/magazine/content/04_43/b3905075.htm The more business goes over there, they higher they drive inflation and wages. They certainly havent got that many skilled workers, especially in the digital art business. Its not…
I'm a supporter of unions but I really don't see how this is supposed to work in the game industry. Game dev is inherently project based work. Being laid off at the end of the development process sucks but the game is done... what reason is there to have an entire development team around being paid with nothing to do…
Unions can have a seniority system, but that is pretty rare in my experience. Skilled trades are usually divided into apprentice and journeyman. It takes about four or five years to become a journeyman. Unions typically have a minimum wage for each level of apprenticeship, but there is nothing saying an employer can't…
A number of large publishers and publisher-developers already either do major outsourcing business with Chinese companies, or have permanent facilities in China. I'd rather not name names, but I know of at least three, and they're all names everyone here would instantly recognize. I'm not accusing any of them of…