Jon Jones: Totally agree, but the problem for Autodesk I guess is that what you describe would be enough for most game developers out there, big ones and outsourcers included.
if you are an outsourcing studio and only building background assets it could be a good deal... or a small startup for mobile games... im sure you are also able to rent the full maya version on a monthly basis...
if you're a startup for mobile and don't have to deliver artwork to a client then even Blender would be a better choice. At least there's scripts available and no weird poly limits. But even for outsourcing you're just limiting the jobs you can accept by using this version of Maya. Not to mention you cannot use client…