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Author:
andrewmelfi
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Triangles vs. quads
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Re: Triangles vs. quads
Reply by
cryrid
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Mar 2013
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Something to do with having so many polygons occupy the same pixel
Re: Triangles vs. quads
Reply by
Farfarer
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Mar 2013
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Yeah, the rasterizer has to draw any fragment (usually a 2x2 block of pixels, I think) once for each triangle that occupies it. And it'll break tri-stripping and potentially cause shading issues.
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