Hiya, after some crits had a bit of a rethink so wanting to get the best result possible I made this wall which has modular bits that fit together... What I want to do is create some low poly walls and normal map onto them but I'm wondering is this the right way to go about modular?
No, I realize that...but that is where my basis of defining "modular" comes from. And that is how I've carried modular over into what I've created for games. I'm quite sure most people's definitions would differ either way.
Hi.. I've made the modular wall before with max + shockwave. Just want to share my experience. When aimed for realtime + low poly, major problem attaching modular walls and objects are z-fighting - and I have implement a lot of face removal.
No, I fully understood what he meant. However, for it to be "modular" design, breaking it up into small pieces would break that. It's not really modular anymore if you are just using generic A with generic B and generic C; when A + B + C = D. If that makes sense. The more you break 1 piece down into many, the less generic…
OK gotcha, will use the end cap and wall segment as individual pieces and try to snap them to whole grid squares. The reason I made 3 is because of what I had seen in modular design so far, it just struck me that each modular piece was a whole individual object that could be connected seamlessly. The other thing I'm not…
No it doesn't. You can create the exact same set of 3 pieces from the two core components (pillar and wall). It's actually more modular by breaking it down into the bare minimum of parts. The whole point of modular design is not to reach the design in the smallest amount of steps... it's really to be as re-usable as…
wow MoP awesome picture. I too would have prob done a modular wall similar to the OP but using just the one section. Looking at your pic really helps think about even further breakup for more reusable use.
If you had to present something that would be considered as fully modular would you expect to be supplying a whole object or two parts that latch together? Just don't want to get this wrong and if possible minimize that amount of work required and of course take everyones advice but the last reply has me a little confused.
corv - okay cool, will add some texture effects as overlays later but for now just the generic stuff till the set is complete, will update this soon :) Medestruit - ? Not sure what you mean by chamfering the edges, these are modular snap together bits so if the edges were chamfered that would mean they wouldn't be seamless…