I'm just gonna straight up quote Ryan on megascan: "Megascan is something we have been cooking up for awhile @ Quixel. It is a full physically based texture service where you can download textures that are fully physically based and scanned from the actual surface and then tiled and outputted with every map you would need.…
This is an environment I started working on in UE4 during the holidays, it's inspired mainly by roman and also renaissance architecture, with a bit of leeway to the fantasy side. Was travelling around italy in the summer and have been aching to do something like this since then. Trying to make a more modular and faster…