Much of what you are talking about has been resolved since version 10. Still, I don't use my copy of lightwave almost ever. Once I went Max and now MayaLT lightwave is somehow just not as relevant as it used to be for me.
Yep, id love to get a copy someday. I just cant see it as a goto app as it does not bake, animation tools are supposedly sub-par, and is a foreign interface to me. Also, once you get MayaLT dialed in, it really seems to be a very nice enviro to work in.
Well, I have been using Maya LT for a while now... For me, Ill be switching to steam version for sure. I already love what LT did for me in 2104 (assets for 2 games and starting my own venture now) and cant wait to use all the new things 2015 offers. To me, all I need is a solid modeler and though I am a max guy at heart I…
Sure it is. In fact I have a warm fuzzy place in my heart and a full copy of lightwave sitting on my shelf, but, when it comes to game dev MayaLT is a much more robust package. Here are the reasons I prefer MayaLT over anything else for games. 1. Viewport 2.0 - I hate cluttering up my workspace with Marmoset files,…