How important is it to show portfolio assets in an actual engine vs Marmoset? I'm new to game art and I'm in the process of learning UDK but Marmoset is an excellent tool for showing off assets. Is it OK to put Marmoset renders on a portfolio site or would that be considered a bullshot by those doing the hiring?
There is not point in comparing the two since they both can do the same stuff, only that Marmoset costs money and isn't a game engine. The main difference is the in looks is the material itself, you can do all kinds of crazy material stuff in UDK, while Marmoset is more traditional. Honestly, just try them. UDK is free and…
As far as I understand marmoset is a real time renderer which is the biggest thing when showing off assets. It's not like your doing a 10 minute render with mental ray or some nonsense like that it's being rendered out in real time like any other game engine would. That being said there is a definite upside knowing your…
Totally agree with Autocon. But you could also use Maya/Max/Softimage if you wanted I suppose. You just lose some of the nice real-time bells and whistles that UDK/Marmoset have built in and easily available.
What chris said. It also depends on the models since some engines are better for certain styles. If you are going to show off hard surface work, make sure you use a engine with a synced tangent basis to your baker, AKA not marmoset AFAIK.
marmoset and udk make great work look even better, but it really doesn't matter how you present it as long as it looks great. Many people render their scenes, color correct in photoshop. Others always present their work in less glamorous but honest realtime renderers like UDK, Marmoset or viewport grabs from Max or Maya.…
If you're presenting one or a few single assets Marmoset is ideal for it's ease of use. UDK got so many features and possibilities, which obviously is good but it can also make stuff harder then they really are. Regarding tangents and normals. With my limited technical knowledge this is my picture; * UDK - Based on the…