getting rather bored with this and am not too sure where to take it, i might finish it some time later and start something fresh in the meantime. there's a list of mesh fixes that need to be done and the texture is still very basic but marmoset thankfully is pretty decent at making up for that. hope the wire of the hair…
I've continued to style a bit and finally have converted my model from curves to geometry and optimized all the low-hanging fruit away. As a result it's now edgy in certain places, sitting at 38k prior to any proper manual optimization (my threshold for these hair meshes is 45k for the more complex ones like this one, so…